Zero Hour Reforged Download
Base army

Turkiye (Experimental)

Buildings 11 Units 17 Upgrades 10 Sciences 9

Tech tree

Each column needs something from a column to its left. A building with no requirement can go up as soon as a Dozer is out.

Tier 1

Tier 2

Tier 3

Tier 4

Units by building

Unit stats

Click a column heading to sort by it. DPS is the strongest weapon's damage a second.

Mehmetcik Rifleman Infantry 240 5 200 Human Armor 18 150 16.7 G
Sungur Gunner Infantry 400 7 160 Human Armor 16.5 200 80 G A
Combat Engineers Infantry 500 9 260 Human Armor 16.5 150 — —
Spotter Team Infantry 700 10 200 Human Armor 21 500 10 G
Maroon Beret Infantry 1,200 20 340 Human Armor 22.5 350 7,142.9 G
Cobra Scout Vehicle 450 8 220 Humvee Armor 54 250 50 G
Supply Truck Vehicle 600 12 300 Truck Armor 40 200 — —
Kirpi APC Vehicle 650 12 440 Toxin Truck Armor 33 200 1,500 G
Korkut Air Defense Vehicle 900 14 380 Avenger Armor 31.5 250 50 A
Altay Tank Vehicle 1,150 18 620 Tank Armor 30 180 30 G
Sakarya Rocket Launcher Vehicle 1,200 20 300 Tank Armor 21 100 27.4 G
Firtina Howitzer Vehicle 1,400 22 340 Truck Armor 18 100 28.6 G
Koral Electronic Warfare Vehicle 1,600 24 320 Tank Armor 25.5 250 500 G
Bayraktar UAV Aircraft 900 14 180 Comanche Armor 120 550 60 G A
Gokbey Helicopter Aircraft 1,100 16 500 Chinook Armor 150 300 — —
Akinci UAV Aircraft 1,800 26 200 Airplane Armor 180 400 — G
Kizilelma Fighter Aircraft 1,800 26 160 Airplane Armor 175 350 — G A

Upgrades

  • Control Rods

    Cost 500 30 s One building

    Reactor provides 100% more power

    Researched at Power Plant

    Affects Power Plant

  • Radar

    Cost 500 10 s One building

    Researched at —

    Affects Headquarters

  • Capture Building

    Cost 1,000 30 s Every unit

    Enables Rangers to capture enemy and tech buildings

    Researched at Barracks

    Affects Mehmetcik Rifleman

  • Reinforced Hull

    Cost 1,200 45 s Every unit

    Kirpi and Altay get 20 percent more health.

    Researched at Factory

    Affects Kirpi APC Altay Tank

  • Extended Range

    Cost 2,000 60 s Every unit

    Firtina and Sakarya reach 15 percent further.

    Researched at Factory

    Affects Firtina Howitzer Sakarya Rocket Launcher

  • Fuel Cell

    Cost 1,500 45 s Every unit

    Bayraktar and Akinci stay over the target twice as long, with twice the munitions.

    Researched at Airfield

    Affects Bayraktar UAV Akinci UAV

  • Mine Kit

    Cost 800 30 s Every unit

    Combat Engineers can lay mines.

    Researched at Barracks

    Affects Combat Engineers

  • Precision Guidance

    Cost 1,500 60 s Every unit

    Shots at ground nobody sees spread four times less.

    Researched at Factory

    Affects Firtina Howitzer Sakarya Rocket Launcher

  • Swarm Software

    Cost 2,200 60 s Every unit

    Bayraktar munitions pick their own target: the most expensive enemy in reach.

    Researched at Airfield

    Affects Bayraktar UAV

  • Thermal Sights

    Cost 1,000 30 s Every unit

    Spotter Teams see out to 650 and Cobras to 320, and both spot camouflaged units.

    Researched at Barracks

    Affects Spotter Team Cobra Scout

General's powers

A general spends promotion points on these at ranks 1, 3 and 8. Some unlock a unit, others a power on the command bar.

Rank 1

Spy Drone 1 point

Spy Drones are camouflaged against enemy sight and radar and reveal enemy positions Deploy from: Command Center

Grants Spy Drone Reload 90 s

Fuel Resupply 1 point

Bayraktar drones carry one more munition and Akinci one more bomb on every sortie.

Minefield 1 point

A cargo plane sows a minefield wherever you point. Deploy from: Headquarters

Grants Minefield Reload 240 s

Rank 3

Electronic Blinding 1 point

Every enemy with a building in the target area loses its radar for 30 seconds. Deploy from: Headquarters

Grants Electronic Blinding Reload 240 s

Rapid Deployment 1 point

A cargo plane drops six Mehmetcik and two Sungur gunners wherever you point. Deploy from: Headquarters

Grants Rapid Deployment Reload 180 s

Loitering Munition 1 point

One loitering munition circles where you point and dives on the most expensive target it finds. Deploy from: Headquarters

Grants Loitering Munition Reload 180 s

Rank 8

Commando Raid 1 point

A Maroon Beret and two spotter teams parachute wherever you point: eyes and charges behind the enemy's lines. Deploy from: Headquarters

Grants Commando Raid Reload 300 s

Fire Mission 1 point

Thirty-six heavy shells fall on the target from off the map. Deploy from: Headquarters

Grants Fire Mission Reload 240 s

Swarm Strike 1 point

A swarm of munitions hunts down the ten most valuable targets in a wide area, one munition each. A packed base shrugs it off; a spread-out army does not. Deploy from: Headquarters

Grants Swarm Strike Reload 360 s

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