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Infantry

Mehmetcik Rifleman

Line infantry. Clears and holds buildings.

  • Fires at Ground.
  • Immune to Hazard cleanup, Kill pilot, Missile subdual, Vehicle subdual, Building subdual.
  • Takes reduced damage from Laser (50%), Infantry missile (10%).
  • Takes extra damage from Crush (200%), Sniper (200%), Flame (150%), Particle beam (150%).

Each bar ranks it among the 65 infantry of all 13 armies. A full bar means none of them has more.

Build time
5 s
Speed
18
Vision
150

Weapons

Weapon Slot Damage Damage type Radius Range Between shots Clip DPS Hits When
Mehmetcik Rifle TurkiyeMehmetcikRifle Primary 5 Small arms 0 120 0.1 s 3, reload 0.7 s 16.7 Ground —

Armor Human Armor

Damage it takes from each type, against 100% for a hit that ignores armor.

Damage type Damage taken After an upgrade
Crush 200% 200%
Sniper 200% 200%
Flame 150% 150%
Particle beam 150% 150%
Armor piercing 100% 100%
Surrender 100% 100%
Laser 50% 50%
Infantry missile 10% 10%
Hazard cleanup 0% 0%
Kill pilot 0% 0%
Missile subdual 0% 0%
Vehicle subdual 0% 0%
Building subdual 0% 0%
Poison 100% 20%
Radiation 100% 20%
Microwave 100% 20%
Every other type 100% 100%

Requires

Built by

Upgrades that change it

Abilities

  • Capture Building

    Reload 15 s

    Capture targeted enemy building

Veterancy

A kill of it pays 20 experience.

Veterancy Experience to reach it Pays its killer
Regular 0 20
Veteran 40 20
Elite 60 40
Heroic 120 60
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