Zero Hour Reforged
Loading 0%

TipYour ally's cursor shows on your map in their colour.

Updates

Patch notes

Every game release on the channel, newest first.

v2.1.0

ReleasedSeptember 22, 2026   Commite378d932

In brief

  • GLA move orders now go through the Tunnel Network when that way is clearly shorter than walking
  • The GLA computer now has its Workers build Tunnel Networks and retreats through them
  • One slow graphics card no longer slows the whole network game down
  • Click-to-move delay online decreased from about 310ms to 215ms at a 200ms ping
  • Orders on a building under fog of war now go through
  • Campaign and skirmish now have cheats in the console
  • The window now fits the screen with Windows display scaling turned up

MOVEMENT AND ORDERS

  • GLA move orders, attack-moves and rally points now use the Tunnel Network when that way is clearly shorter
  • Orders on a building under fog of war now go through

INTERFACE

  • Campaign and skirmish now have cheats in the console
  • The top right readout now shows the frame number, and how many frames the room can still play in a network game

VISUALS

  • The window now fits the screen with Windows display scaling turned up

COMPUTER OPPONENT

  • The GLA computer now builds Tunnel Networks where its waves need them and retreats through them
  • The computer no longer builds one of its buildings inside another

NETWORK PLAY

  • One slow graphics card no longer slows the whole match
  • Orders now go out three times, so one lost packet no longer stalls the room
  • Click-to-move delay online decreased from about 310ms to 215ms at a 200ms ping

BUG FIXES

  • A map made for another mod now loads instead of crashing
  • The disconnect screen no longer freezes the game
Fetching the write-up