Zero Hour Reforged
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TipShift on a build button queues five. Ctrl queues twenty. Both together queue a hundred.

Field manual

Shortcuts

The keys a match starts with. Letters are the QWERTY positions painted on the command bar.

Orders

The left of the command bar is eighteen keys, six across and three down. A button in a cell is what that letter presses. An empty cell other than the gold ones does nothing. When the selection can attack-move, A, C and V stay reserved for attack, hold position and move.

Q, W, E, R, T, Y, F and G press the button in that cell. A attacks, S stops, D attack-moves, X guards, C holds position and V moves. Z ejects, B sets the rally point, N sells, and on the GLA worker H switches between the real structures and the fakes. Anywhere else H presses the button in that cell. Shift still presses the cell, so a build button queues a batch. Empty cells fill from the top left, Q, A, W, Z, S, E, X, D, R, C, F, T, V, G, Y, B, H, N, and a cell that already holds its order is skipped. Buildings come first, then abilities and upgrades. Gold letters keep that order when the cell is empty.

A

Attack

Press A, then left-click a unit or the ground. Right-click puts the key down and gives no order.

A Left drag

Attack circle

Hold A, press on the ground and drag. The ring is the area, and the guns that can shoot share the enemies inside it. A click with no drag is an ordinary attack. Shift adds that unit's shots to the queue. Undetected units, and anything under the fog, stay out.

Artillery firing into a group, the shots of an attack circle.
A red ring dragged around a group of tanks.
S

Stop

Stops the selection. One of your own buildings still going up is cancelled and the money comes back.

D

Attack move

Press D, then left-click. The group moves there and shoots what it meets on the way.

D Left drag

Attack-move line

The drag spreads the group along the curve. Each unit attack-moves to its own station.

Pink lines fanning from a group, one station each, on an attack-move drag.
X

Guard

Press X, then left-click. The whole group posts on that spot.

X Left drag

Guard line

Each unit holds its station on the line and shoots from there.

Infantry posted in a column along a ridge.
Blue lines fanning out to the stations of a guard drag.
C

Hold position

Takes effect at once, with no click. Each unit guards the ground it is already on.

V

Move

Press V, then left-click. The group moves there. A button standing on V is what the key presses.

V Left drag

Move line

The drag lays the group along the line. Each unit moves to its own station.

Green lines fanning out to the stations of a move drag.
Z

Eject

When the selection has it. Passengers leave a transport, and a garrison leaves a building.

B

Rally point

On a building, this is where finished units walk out. On the demolition worker it is the suicide charge.

N

Sell

Sells a building. On a dozer or a worker it clears mines.

H

Fake buildings

On the GLA worker, this switches between the real structures and the fakes. Otherwise H presses the button in that cell.

Placing buildings

With a structure chosen on a worker or a dozer.

Left drag

Aim

Drag with the left button and the ghost turns to face along the drag. That heading carries to the next structure.

Ctrl Wheel

Turn

Before the aim drag starts, each notch of the wheel turns the ghost by an eighth of a turn. The camera stays where it is.

Shift Click

Place another

Places one structure and leaves the ghost up, so the next click places another.

Shift Drag

A row

Ordinary buildings go down in a row along the drag. While the row is anchored, the wheel opens or closes the gap by one grid square a notch, from flush up to 20 squares, and the camera stays put. The row stops when the money runs out, and a square of rock is skipped. Releasing the drag ends placement even while Shift is still held.

Three Stinger sites in a row along a road.
Right-click Esc

Cancel

Drops the ghost.

Production

On a build button, and on the queue beside it.

Shift

Queue five

One click on a build button queues five.

Ctrl

Queue twenty

One click queues twenty.

Shift Ctrl

Queue a hundred

One click asks for a hundred. The batch stops when the money runs out or the queue is full.

Right-click

Take them back

Right-click on the queue pulls units back out. Shift, Ctrl, and the two together take five, twenty and a hundred.

Click

The production strip

Click a factory on the strip over the battlefield and the camera goes to it. Right-click or Ctrl-click on a queued item cancels that one.

Selection

A box or a double-click takes what is on screen. The category keys do the same, and a second press takes the rest of the map once the screen has nothing new left to add.

Left drag

Box

Workers inside a mixed box are left where they are. A box of only workers takes them.

Alt Left drag

Fighters only

Takes combat units. Structures stay unselected, and an empty box selects nothing.

Ctrl Left drag

Remove

A left drag with Ctrl pulls units out of the selection.

Double-click

Same type

Double-click a unit and every one of that type on screen joins it. A structure ignores the double-click. Alt and a double-click takes that type across the map. Shift and a double-click keeps what you already had selected.

Shift Click

Add, and queue

Shift-click adds a unit to the selection. Shift on an order click appends that order, and each queued point keeps its own marker.

Ctrl Q

Infantry

Your infantry on screen.

Ctrl W

Ground vehicles

Your ground vehicles on screen. Aircraft, dozers, harvesters and buildings stay unselected.

Ctrl E

Aircraft

Your aircraft on screen.

Ctrl A

All units

Your units on screen, leaving out dozers, harvesters, structures, and anything that ignores select-all.

Ctrl D

Same types

Every selected type, on screen. Press it again within half a second and it takes them across the whole map.

Ctrl Z

Barracks

Your barracks and other infantry buildings, on screen.

Ctrl X

War factories

Your war factories, on screen.

Ctrl C

Airfields

Your airfields and helipads, on screen.

I

Next idle worker

The next dozer or worker with nothing to do. The camera goes to it.

Ctrl H

Hero

Your hero. The camera goes to it.

Ctrl Left Right

Previous and next unit

Ctrl with left or right steps through your units on screen.

Ctrl Up Down

Previous and next worker

Ctrl with up or down steps through your workers.

Tab Shift Tab

Portraits and the scoreboard

With two or more units selected, Tab and Shift+Tab cycle their portraits. Otherwise hold Tab and the scoreboard stays open until you release it.

Control groups

Ten groups, numbered 0 to 9.

0 9

Select

Selects the group. Press the number again quickly and the camera moves to it, leaving the selection as it is.

Ctrl 0 9

Assign

The current selection becomes that group.

Shift 0 9

Add

Adds the selection to the group. A selected building is dropped first. A quick second press moves the camera there and adds nothing.

Alt 0 9

Look

Moves the camera to the group and leaves the selection alone.

1 5

Buy a promotion

While the promotion screen is open, 1 through 5 buy that column, and the groups wait.

Camera

The view, the saved spots, and the power bar.

Arrows

Scroll

The arrow keys scroll the view.

Screen edge

Edge scroll

The view scrolls when the cursor meets the edge of the screen. In a window that waits on its option. The edge stays still while the spectator camera is driving.

Right drag

Pan

A right drag pans the camera.

Middle drag

Rotate

A middle drag rotates the heading. With the option on, it snaps to eighths of a turn.

Middle click

Reset

A middle click restores the angle, the pitch and the zoom.

Wheel

Zoom

The wheel zooms, toward the cursor when that option is on. While Ctrl is turning a ghost, or a building row is anchored, the wheel changes that instead.

Num 4 Num 6

Rotate

Hold numpad 4 or 6 to rotate.

Num 8 Num 2

Zoom

Hold numpad 8 or 2 to zoom.

Num 5

Reset

Numpad 5 restores the camera.

Space

Last radar event

Space jumps to the last event the radar reported.

Ctrl F1 F8

Save a view

Ctrl and F1 through F8 save the camera. Eight slots.

Shift F1 F8

Go to a view

Shift and F1 through F8 return to a saved camera.

F1 F8

General powers

F1 through F8 press the general's power bar, top right, in order. The last three powers have no key.

Allies and chat

Chat, signals, and the things that exist with other players.

Enter

Allies

Opens chat with your allies. A dead player, or someone watching, talks to everyone. This is multiplayer. Enter inside the box sends the line.

Shift Enter

Everyone

Opens chat with everyone in the match.

Alt Z

Attack here

Smoke in your colour and crossed swords, for ten seconds, where the cursor is or on the radar spot under it. Allies and observers see it. Network games, one signal a second.

Alt X

Defend here

Smoke and a shield, for ten seconds, on the same rules.

Alt C

Look here

Smoke and an eye, for ten seconds, on the same rules.

Ctrl B

Beacon

Places a beacon, up to the cap. Delete removes it. Multiplayer.

Delete

Remove beacon

Takes your beacon off the map.

Shift Ctrl C

Cheer

The selection cheers. Multiplayer.

Shift Ctrl X

Scatter

The selection scatters.

Ctrl F

Lock a formation

Locks the offsets the group has now, or clears them when they are already locked. The lines you drag with D, X and V are separate.

The match

The screens around the fighting.

\

Promotions

Opens and closes the general's promotion screen. On a German keyboard that same key is #.

P

Pause

Pauses a single-player game or a replay.

F9

Command bar

Hides and shows the command bar.

Esc

Cancel, then the menu

Drops the promotion screen, an unspent power, a placement or an armed command, whichever is up. With none of those up, it opens the quit menu.

F12

Screenshot

Saves a screenshot, in a match and in the menus.

`

Console

The key above Tab opens the console, and while it is open the keys you type go there. Cheats answer in a campaign and in a skirmish you are playing.

Q W E R T Y A

Watching a match

While you are watching, these switch the stat list: net worth, cash, income, army value, kills, rank, power.