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Aircraft

Bayraktar UAV

Hovers where it is sent and sees 550, the artillery's best eye. Light munitions.

  • Fires at Ground, Air.
  • Immune to Laser, Hazard cleanup, Kill pilot, Surrender, Microwave, Missile subdual, Vehicle subdual, Building subdual, Sniper, Melee.
  • Takes reduced damage from Poison (25%), Radiation (25%).
  • Takes extra damage from Explosion (130%), Small arms (120%), Gatling (120%), Infantry missile (120%).

Each bar ranks it among the 33 aircraft of all 13 armies. A full bar means none of them has more.

Build time
14 s
Speed
120
Vision
550

Weapons

Weapon Slot Damage Damage type Radius Range Between shots Clip DPS Hits When
Bayraktar Gun TurkiyeBayraktarGun Primary 6 Comanche cannon 0 200 0.1 s — 60 Ground Air —
Bayraktar Munition TurkiyeBayraktarMunition Secondary 50 30 splash Jet missiles 5 200 0.5 s 2, reload 15 s 6.4 Ground Until Fuel Cell
Bayraktar Munition Fuel TurkiyeBayraktarMunitionFuel Secondary 50 30 splash Jet missiles 5 200 0.5 s 4, reload 15 s 12.1 Ground Salvage 1
Bayraktar Munition Resupply TurkiyeBayraktarMunitionResupply Secondary 50 30 splash Jet missiles 5 200 0.5 s 3, reload 15 s 9.4 Ground Salvage 2
Bayraktar Swarm TurkiyeBayraktarSwarm Secondary 50 30 splash Jet missiles 5 200 0.5 s 2, reload 15 s 6.4 Ground With Fuel Cell
Bayraktar Munition Fuel Resupply TurkiyeBayraktarMunitionFuelResupply Secondary 50 30 splash Jet missiles 5 200 0.5 s 6, reload 15 s 17.1 Ground Salvage 1 + Salvage 2
Bayraktar Swarm Fuel TurkiyeBayraktarSwarmFuel Secondary 50 30 splash Jet missiles 5 200 0.5 s 4, reload 15 s 12.1 Ground Salvage 1 + With Fuel Cell
Bayraktar Swarm Resupply TurkiyeBayraktarSwarmResupply Secondary 50 30 splash Jet missiles 5 200 0.5 s 3, reload 15 s 9.4 Ground Salvage 2 + With Fuel Cell
Bayraktar Swarm Fuel Resupply TurkiyeBayraktarSwarmFuelResupply Secondary 50 30 splash Jet missiles 5 200 0.5 s 6, reload 15 s 17.1 Ground Salvage 1 + Salvage 2 + With Fuel Cell

Armor Comanche Armor

Damage it takes from each type, against 100% for a hit that ignores armor.

Damage type Damage taken After an upgrade
Explosion 130% 110%
Small arms 120% 75%
Gatling 120% 75%
Infantry missile 120% 100%
Poison 25% 25%
Radiation 25% 25%
Laser 0% 0%
Hazard cleanup 0% 0%
Kill pilot 0% 0%
Surrender 0% 0%
Microwave 0% 0%
Missile subdual 0% 0%
Vehicle subdual 0% 0%
Building subdual 0% 0%
Sniper 0% 0%
Melee 0% 0%
Every other type 100% 100%

Requires

Built by

Upgrades that change it

Veterancy

A kill of it pays 50 experience.

Veterancy Experience to reach it Pays its killer
Regular 0 50
Veteran 100 50
Elite 200 100
Heroic 400 200
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