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Vehicle

Kirpi APC

Armored personnel carrier for five infantry.

  • Fires at Ground.
  • Immune to Poison, Radiation, Microwave, Sniper, Melee, Laser, Hazard cleanup, Surrender, Missile subdual, Building subdual.
  • Takes reduced damage from Crush (50%), Small arms (50%), Gatling (50%), Comanche cannon (50%), Infantry missile (20%), Molotov cocktail (20%).

Each bar ranks it among the 119 vehicles of all 13 armies. A full bar means none of them has more.

Build time
12 s
Speed
33
Vision
200
Transport slots
5

Weapons

Weapon Slot Damage Damage type Radius Range Between shots Clip DPS Hits When
Ambulance Clean Hazard AmbulanceCleanHazardWeapon Primary 100 Hazard cleanup 50 100 0.07 s 30, reload 0.07 s 1,500 Ground —

Armor Toxin Truck Armor

Damage it takes from each type, against 100% for a hit that ignores armor.

Damage type Damage taken
Kill pilot 100%
Vehicle subdual 100%
Crush 50%
Small arms 50%
Gatling 50%
Comanche cannon 50%
Infantry missile 20%
Molotov cocktail 20%
Poison 0%
Radiation 0%
Microwave 0%
Sniper 0%
Melee 0%
Laser 0%
Hazard cleanup 0%
Surrender 0%
Missile subdual 0%
Building subdual 0%
Every other type 100%

Requires

Built by

Upgrades that change it

Abilities

  • Clean Toxins

    Reload 0 s

    Automatically cleans up bio toxins and radiation in area surrounding target location

Veterancy

A kill of it pays 50 experience.

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