Todo list
Open 25
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AI pulls the same ranked unit back every 30 seconds
One unit was pulled out 11 times in a single match.
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Damaged Scorpion waits at the Arms Dealer and is never repaired
A Scorpion at 14% health sat at its Arms Dealer for 10 minutes. Cause not found yet.
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AI pulls back unhurt units when their team is losing
Colonel Burton was pulled out at full health. A unit that is not hurt should stay in the fight.
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AI garrisons nothing along the front line
It only garrisons around its base and its own buildings.
- Infantry the AI puts into a building never come out
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AI buys no infantry for its expansion bunkers
Only men already within reach get in.
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Measure AI garrisons in neutral buildings
Never measured yet; Twilight Flame has no suitable building near the base, so it needs another map.
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AI ambulances die almost every time
24 out of 25 died. They are not pulled back when hit.
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AI ambulances rarely let healed infantry out
Only 2 of 10 called in were let out.
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Ambulance can turn back to a hazard it already gave up on
It stops once the hazard runs out, but the trip is wasted.
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Guarding ambulance returns to the wrong spot after a cleanup
An ambulance guarding an object goes back to the spot it stood on instead of the object.
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Prove the AI changes with a win rate
Twilight Flame Hard 1v1 ended 0/8 decided both before and after. Needs another map or more matches.
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Repeat the ambulance test with more matches
GLA wins went from 1/6 to 3/6, which is inside the noise of 6 matches.
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Repeat the gatherer fix test with more matches
It earned 1.3% less money in 4v4, but over only 2 matches.
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Reshoot the Spectre clip
It has a black map-edge strip at the top left. Shoot it from another heading.
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AI never builds a new dozer once it has none left
A base that loses its dozers stops building for the rest of the match.
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Let the AI save up for what it needs most
It spends money as fast as it comes in. A priority queue would let it save for the top item instead of buying whatever is affordable now.
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AI attacks too early and too often
Make it play more defensively and build its economy (supply centres, oil derricks, Black Markets) before it pushes.
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AI leaves its Chinooks idle
Use them to carry infantry to the front.
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AI sends siege units ahead of its tanks
Artillery, Tomahawks, Scuds and Nuke Cannons die before they fire. Keep them behind the tanks.
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Bigger effects for rifle, machine gun and tank shots
Tracers, muzzle flashes and impacts read too small on screen.
- Options setting to turn cloud shadows off
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Bigger explosion for the Aurora bomber
It does far more damage than a Scud missile, yet its explosion looks much weaker. It needs a blast that matches what it does.
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USA AI builds too many ambulances to heal veterans
Since the last update it puts dozens of ambulances to work and its attacking strength drops while it does.
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Smarter Particle Cannon use for the USA AI
The AI should aim the USA's laser where it does the most harm.