Zero Hour Reforged

Todo list

Kept by the person who builds it

Open 25

  • AI pulls the same ranked unit back every 30 seconds

    One unit was pulled out 11 times in a single match.

  • Damaged Scorpion waits at the Arms Dealer and is never repaired

    A Scorpion at 14% health sat at its Arms Dealer for 10 minutes. Cause not found yet.

  • AI pulls back unhurt units when their team is losing

    Colonel Burton was pulled out at full health. A unit that is not hurt should stay in the fight.

  • AI garrisons nothing along the front line

    It only garrisons around its base and its own buildings.

  • Infantry the AI puts into a building never come out
  • AI buys no infantry for its expansion bunkers

    Only men already within reach get in.

  • Measure AI garrisons in neutral buildings

    Never measured yet; Twilight Flame has no suitable building near the base, so it needs another map.

  • AI ambulances die almost every time

    24 out of 25 died. They are not pulled back when hit.

  • AI ambulances rarely let healed infantry out

    Only 2 of 10 called in were let out.

  • Ambulance can turn back to a hazard it already gave up on

    It stops once the hazard runs out, but the trip is wasted.

  • Guarding ambulance returns to the wrong spot after a cleanup

    An ambulance guarding an object goes back to the spot it stood on instead of the object.

  • Prove the AI changes with a win rate

    Twilight Flame Hard 1v1 ended 0/8 decided both before and after. Needs another map or more matches.

  • Repeat the ambulance test with more matches

    GLA wins went from 1/6 to 3/6, which is inside the noise of 6 matches.

  • Repeat the gatherer fix test with more matches

    It earned 1.3% less money in 4v4, but over only 2 matches.

  • Reshoot the Spectre clip

    It has a black map-edge strip at the top left. Shoot it from another heading.

  • AI never builds a new dozer once it has none left

    A base that loses its dozers stops building for the rest of the match.

  • Let the AI save up for what it needs most

    It spends money as fast as it comes in. A priority queue would let it save for the top item instead of buying whatever is affordable now.

  • AI attacks too early and too often

    Make it play more defensively and build its economy (supply centres, oil derricks, Black Markets) before it pushes.

  • AI leaves its Chinooks idle

    Use them to carry infantry to the front.

  • AI sends siege units ahead of its tanks

    Artillery, Tomahawks, Scuds and Nuke Cannons die before they fire. Keep them behind the tanks.

  • Bigger effects for rifle, machine gun and tank shots

    Tracers, muzzle flashes and impacts read too small on screen.

  • Options setting to turn cloud shadows off
  • Bigger explosion for the Aurora bomber

    It does far more damage than a Scud missile, yet its explosion looks much weaker. It needs a blast that matches what it does.

  • USA AI builds too many ambulances to heal veterans

    Since the last update it puts dozens of ambulances to work and its attacking strength drops while it does.

  • Smarter Particle Cannon use for the USA AI

    The AI should aim the USA's laser where it does the most harm.

Done 0

The bigger picture is on the roadmap

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