Battle plan
Roadmap
What is already in the game and what comes next.
The order and the dates can change. What has already shipped, release by release, is in the patch notes.
- New graphicsDirect3D 11, shadows cast by the sun and sharper upscaled textures. [ DONE ]
- A skirmish AI worth playingThe computer builds a real base, spends its money, expands and picks its fights. [ DONE ]
- Modern controlsQueued orders with Shift, buildings laid out in rows, attack lines and a reworked mouse. [ DONE ]
- Pro RulesA competitive rule set, one box away in the LAN and online lobby. [ DONE ]
- A new HUDThe command bar sits in the middle of the screen and scales with it. [ DONE ]
- Replays you can rewindEvery match is kept, and a replay rewinds and changes speed as you watch. [ DONE ]
- Fewer out-of-sync gamesTwo audits closed the ways two machines or a replay could drift apart. [ DONE ]
- Mac, Linux and Steam DeckThe game runs natively there, built from source. The launcher does not offer it yet. [ DONE ]
- LAN play between two PCsMatches on separate machines, tested and working. [ DONE ]
- Turkey as a new factionA fourth side that hits from long range and needs drones to see what it shoots at. [ PLANNED ]
- Online play on our own lobby serverInternet games through a server of our own, in place of GameSpy, which shut down years ago. [ PLANNED ]
- Mod support and a mod managerReforged is one game with one set of rules. [ NO ]
- An Android portMeasured, and not on the schedule. [ NO ]
- Direct3D 12Direct3D 11 draws the game and stays. [ NO ]
Latest launcher
Play Zero Hour on current Windows
Free and open source under GPL-3.0. The launcher checks every file against a signed list and backs up each file it replaces.
- Version
- v1.2.1
- Released
- October 3, 2026
- Size
- 95 MB
- SHA-256
-
6e1bf09b126ef63d3263e5db859b4abb92ad5ef1b0097b4c3237698773427464