Infantry
Pathfinder
Camouflaged while not moving or shooting. Spots hidden enemies Strong vs. infantry Weak vs. light vehicles, scouts
- Fires at Ground.
- Immune to Hazard cleanup, Kill pilot, Missile subdual, Vehicle subdual, Building subdual.
- Takes reduced damage from Laser (50%), Infantry missile (10%).
- Takes extra damage from Crush (200%), Sniper (200%), Flame (150%), Particle beam (150%).
Each bar ranks it among the 65 infantry of all 13 armies. A full bar means none of them has more.
- Build time
- 10 s
- Speed
- 30
- Vision
- 200
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| USA Pathfinder Sniper Rifle USAPathfinderSniperRifle | Primary | 100 | Sniper | 0 | 300 | 2 s | — | 50 | Ground | — |
Armor Human Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken | With Chemical Suits |
|---|---|---|
| Crush | 200% | 200% |
| Sniper | 200% | 200% |
| Flame | 150% | 150% |
| Particle beam | 150% | 150% |
| Armor piercing | 100% | 100% |
| Surrender | 100% | 100% |
| Laser | 50% | 50% |
| Infantry missile | 10% | 10% |
| Hazard cleanup | 0% | 0% |
| Kill pilot | 0% | 0% |
| Missile subdual | 0% | 0% |
| Vehicle subdual | 0% | 0% |
| Building subdual | 0% | 0% |
| Poison | 100% | 20% |
| Radiation | 100% | 20% |
| Microwave | 100% | 20% |
| Every other type | 100% | 100% |
Veterancy
A kill of it pays 40 experience.
| Veterancy | Experience to reach it | Pays its killer |
|---|---|---|
| Regular | 0 | 40 |
| Veteran | 50 | 40 |
| Elite | 100 | 60 |
| Heroic | 200 | 80 |



