Defense
Laser Defense Turret
Ground and air defense. Can relay position of enemy to nearby Turrets Power Required: 5
- Fires at Ground, Air, Missiles.
- Immune to Surrender, Radiation, Microwave, Sniper, Melee, Laser, Hazard cleanup, Kill pilot, Land mine, Missile subdual, Vehicle subdual.
- Takes reduced damage from Small arms (50%), Comanche cannon (50%), Flame (50%), Armor piercing (50%), Gatling (25%), Infantry missile (25%), Jet missiles (25%), Poison (1%).
- Takes extra damage from Stealth jet missiles (250%), Particle beam (200%), Aurora bomb (200%).
Each bar ranks it among the 38 defenses of all 13 armies. A full bar means none of them has more.
- Build time
- 25 s
- Power
- -5
- Vision
- 360
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| Patriot Missile Lazr_PatriotMissileWeapon | Primary | 40 | Explosion | 3 | 225 | 0.27 s | 3, reload 2 s | 47.4 | Ground | — |
| Patriot Missile Assist Lazr_PatriotMissileAssistWeapon | Secondary | 35 | Explosion | 3 | 450 | 0.27 s | 4, reload 1 s | 77.8 | Ground Air | — |
| Patriot Missile Air Lazr_PatriotMissileWeaponAir | Tertiary | 35 | Explosion | 3 | 350 | 0.27 s | 4, reload 2 s | 50 | Air Missiles | — |
Armor Base Defense Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken |
|---|---|
| Stealth jet missiles | 250% |
| Particle beam | 200% |
| Aurora bomb | 200% |
| Building subdual | 100% |
| Small arms | 50% |
| Comanche cannon | 50% |
| Flame | 50% |
| Armor piercing | 50% |
| Gatling | 25% |
| Infantry missile | 25% |
| Jet missiles | 25% |
| Poison | 1% |
| Surrender | 0% |
| Radiation | 0% |
| Microwave | 0% |
| Sniper | 0% |
| Melee | 0% |
| Laser | 0% |
| Hazard cleanup | 0% |
| Kill pilot | 0% |
| Land mine | 0% |
| Missile subdual | 0% |
| Vehicle subdual | 0% |
| Every other type | 100% |
Requires
Built by
Veterancy
A kill of it pays 200 experience.


