Zero Hour Reforged Download
Defense

Laser Defense Turret

Ground and air defense. Can relay position of enemy to nearby Turrets Power Required: 5

  • Fires at Ground, Air, Missiles.
  • Immune to Surrender, Radiation, Microwave, Sniper, Melee, Laser, Hazard cleanup, Kill pilot, Land mine, Missile subdual, Vehicle subdual.
  • Takes reduced damage from Small arms (50%), Comanche cannon (50%), Flame (50%), Armor piercing (50%), Gatling (25%), Infantry missile (25%), Jet missiles (25%), Poison (1%).
  • Takes extra damage from Stealth jet missiles (250%), Particle beam (200%), Aurora bomb (200%).

Each bar ranks it among the 38 defenses of all 13 armies. A full bar means none of them has more.

Build time
25 s
Power
-5
Vision
360

Weapons

Weapon Slot Damage Damage type Radius Range Between shots Clip DPS Hits When
Patriot Missile Lazr_PatriotMissileWeapon Primary 40 Explosion 3 225 0.27 s 3, reload 2 s 47.4 Ground —
Patriot Missile Assist Lazr_PatriotMissileAssistWeapon Secondary 35 Explosion 3 450 0.27 s 4, reload 1 s 77.8 Ground Air —
Patriot Missile Air Lazr_PatriotMissileWeaponAir Tertiary 35 Explosion 3 350 0.27 s 4, reload 2 s 50 Air Missiles —

Armor Base Defense Armor

Damage it takes from each type, against 100% for a hit that ignores armor.

Damage type Damage taken
Stealth jet missiles 250%
Particle beam 200%
Aurora bomb 200%
Building subdual 100%
Small arms 50%
Comanche cannon 50%
Flame 50%
Armor piercing 50%
Gatling 25%
Infantry missile 25%
Jet missiles 25%
Poison 1%
Surrender 0%
Radiation 0%
Microwave 0%
Sniper 0%
Melee 0%
Laser 0%
Hazard cleanup 0%
Kill pilot 0%
Land mine 0%
Missile subdual 0%
Vehicle subdual 0%
Every other type 100%

Veterancy

A kill of it pays 200 experience.

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