Infantry
Ranger
Strong vs. infantry Weak vs. light vehicles
- Fires at Ground.
- Immune to Hazard cleanup, Kill pilot, Missile subdual, Vehicle subdual, Building subdual.
- Takes reduced damage from Laser (50%), Infantry missile (10%).
- Takes extra damage from Crush (200%), Sniper (200%), Flame (150%), Particle beam (150%).
Each bar ranks it among the 65 infantry of all 13 armies. A full bar means none of them has more.
- Build time
- 5 s
- Speed
- 20
- Vision
- 100
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| Ranger Advanced Combat Rifle RangerAdvancedCombatRifle | Primary | 5 | Small arms | 0 | 100 | 0.1 s | 3, reload 0.7 s | 16.7 | Ground | — |
| Ranger Flash Bang Grenade RangerFlashBangGrenadeWeapon | Secondary | 35 10 splash | Surrender | 10 | 20–175 | 0 s | 1, reload 2 s | 17.5 | Ground | With Ranger Flash-Bang Grenades |
Armor Human Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken | With Chemical Suits |
|---|---|---|
| Crush | 200% | 200% |
| Sniper | 200% | 200% |
| Flame | 150% | 150% |
| Particle beam | 150% | 150% |
| Armor piercing | 100% | 100% |
| Surrender | 100% | 100% |
| Laser | 50% | 50% |
| Infantry missile | 10% | 10% |
| Hazard cleanup | 0% | 0% |
| Kill pilot | 0% | 0% |
| Missile subdual | 0% | 0% |
| Vehicle subdual | 0% | 0% |
| Building subdual | 0% | 0% |
| Poison | 100% | 20% |
| Radiation | 100% | 20% |
| Microwave | 100% | 20% |
| Every other type | 100% | 100% |
Requires
Built by
Upgrades that change it
Abilities
-
Capture Building
Capture targeted enemy building
-
Machine Gun
Switches to machine gun mode for all purpose attacking
-
Flash-Bang Grenade
Use Flash-Bang grenades
Veterancy
A kill of it pays 20 experience.
| Veterancy | Experience to reach it | Pays its killer |
|---|---|---|
| Regular | 0 | 20 |
| Veteran | 40 | 20 |
| Elite | 60 | 40 |
| Heroic | 120 | 60 |






