Defense
SCUD Storm
Launches a volley of SCUD missiles Countdown Timer: 5:00
- Fires at Ground.
- Immune to Surrender, Radiation, Microwave, Sniper, Melee, Laser, Hazard cleanup, Kill pilot, Land mine, Missile subdual, Vehicle subdual.
- Takes reduced damage from Explosion (80%), Small arms (50%), Comanche cannon (50%), Infantry missile (50%), Flame (50%), Particle beam (25%), Gatling (10%), Poison (1%).
- Takes extra damage from Aurora bomb (250%).
Each bar ranks it among the 38 defenses of all 13 armies. A full bar means none of them has more.
- Build time
- 60 s
- Power
- —
- Vision
- 200
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| Scud Storm ScudStormWeapon | Secondary | 500 150 splash | Explosion | 50 | 999,999 | 0.55 s | 9, reload 10 s | — | Ground | — |
Armor Structure Armor Tough
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken |
|---|---|
| Aurora bomb | 250% |
| Building subdual | 100% |
| Explosion | 80% |
| Small arms | 50% |
| Comanche cannon | 50% |
| Infantry missile | 50% |
| Flame | 50% |
| Particle beam | 25% |
| Gatling | 10% |
| Poison | 1% |
| Surrender | 0% |
| Radiation | 0% |
| Microwave | 0% |
| Sniper | 0% |
| Melee | 0% |
| Laser | 0% |
| Hazard cleanup | 0% |
| Kill pilot | 0% |
| Land mine | 0% |
| Missile subdual | 0% |
| Vehicle subdual | 0% |
| Every other type | 100% |
Abilities
-
SCUD Storm
Strong vs. Everything Countdown Timer: 5:00
Veterancy
A kill of it pays 400 experience.




