Infantry
Toxin Rebel
Fires a stream of toxin Strong vs. infantry Weak vs. tanks, light vehicles
- Fires at Ground.
- Immune to Hazard cleanup, Kill pilot, Missile subdual, Vehicle subdual, Building subdual.
- Takes reduced damage from Laser (50%), Infantry missile (10%), Poison (5%).
- Takes extra damage from Crush (200%), Sniper (200%), Flame (150%), Particle beam (150%).
Each bar ranks it among the 65 infantry of all 13 armies. A full bar means none of them has more.
- Build time
- 5 s
- Speed
- 20
- Vision
- 150
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| GC Chem GLA Rebel Gun Beta GC_Chem_GLARebelGunBeta | Primary | 8 | Poison | 10 | 100 | 0.07 s | 30, reload 0.07 s | 120 | Ground | Until Anthrax Gamma |
| GC Chem GLA Rebel Gun Gamma GC_Chem_GLARebelGunGamma | Primary | 10 | Poison | 10 | 100 | 0.07 s | 30, reload 0.07 s | 150 | Ground | With Anthrax Gamma |
Armor Chem Reb Human Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken |
|---|---|
| Crush | 200% |
| Sniper | 200% |
| Flame | 150% |
| Particle beam | 150% |
| Armor piercing | 100% |
| Surrender | 100% |
| Laser | 50% |
| Infantry missile | 10% |
| Poison | 5% |
| Hazard cleanup | 0% |
| Kill pilot | 0% |
| Missile subdual | 0% |
| Vehicle subdual | 0% |
| Building subdual | 0% |
| Every other type | 100% |
Requires
Built by
Upgrades that change it
Abilities
-
Capture Building
Capture targeted enemy building
Veterancy
A kill of it pays 25 experience.
| Veterancy | Experience to reach it | Pays its killer |
|---|---|---|
| Regular | 0 | 25 |
| Veteran | 40 | 30 |
| Elite | 60 | 35 |
| Heroic | 120 | 45 |




