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Defense

Tunnel Network

Base defense and underground tunnel. Units can enter the Tunnel Network and exit at any other Tunnel Network

  • Fires at Ground, Air.
  • Immune to Surrender, Radiation, Microwave, Sniper, Melee, Laser, Hazard cleanup, Kill pilot, Land mine, Missile subdual, Vehicle subdual.
  • Takes reduced damage from Small arms (50%), Comanche cannon (50%), Infantry missile (50%), Flame (50%), Gatling (10%), Poison (1%).
  • Takes extra damage from Aurora bomb (250%), Particle beam (200%).

Each bar ranks it among the 38 defenses of all 13 armies. A full bar means none of them has more.

Build time
15 s
Power
—
Vision
200

Weapons

Weapon Slot Damage Damage type Radius Range Between shots Clip DPS Hits When
Tunnel Network Gun TunnelNetworkGun Primary 15 Small arms 0 175 0.27 s — 56.2 Ground —
Tunnel Defender Rocket TunnelDefenderRocketWeapon fired by RPG Trooper Primary 40 Infantry missile 5 5–175 1 s — 40 Ground Air Fired by its crew

Armor Structure Armor

Damage it takes from each type, against 100% for a hit that ignores armor.

Damage type Damage taken
Aurora bomb 250%
Particle beam 200%
Building subdual 100%
Small arms 50%
Comanche cannon 50%
Infantry missile 50%
Flame 50%
Gatling 10%
Poison 1%
Surrender 0%
Radiation 0%
Microwave 0%
Sniper 0%
Melee 0%
Laser 0%
Hazard cleanup 0%
Kill pilot 0%
Land mine 0%
Missile subdual 0%
Vehicle subdual 0%
Every other type 100%

Requires

Built by

Researches here

Upgrades that change it

Veterancy

A kill of it pays 100 experience.

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