Defense
Tunnel Network
Base defense and underground tunnel. Units can enter the Tunnel Network and exit at any other Tunnel Network
- Fires at Ground, Air.
- Immune to Surrender, Radiation, Microwave, Sniper, Melee, Laser, Hazard cleanup, Kill pilot, Land mine, Missile subdual, Vehicle subdual.
- Takes reduced damage from Small arms (50%), Comanche cannon (50%), Infantry missile (50%), Flame (50%), Gatling (10%), Poison (1%).
- Takes extra damage from Aurora bomb (250%), Particle beam (200%).
Each bar ranks it among the 38 defenses of all 13 armies. A full bar means none of them has more.
- Build time
- 15 s
- Power
- —
- Vision
- 200
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| Tunnel Network Gun TunnelNetworkGun | Primary | 15 | Small arms | 0 | 175 | 0.27 s | — | 56.2 | Ground | — |
| Demo Tunnel Defender Rocket DemoTunnelDefenderRocketWeapon fired by RPG Trooper | Primary | 40 | Infantry missile | 5 | 5–175 | 1 s | — | 40 | Ground Air | Fired by its crew |
Armor Structure Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken |
|---|---|
| Aurora bomb | 250% |
| Particle beam | 200% |
| Building subdual | 100% |
| Small arms | 50% |
| Comanche cannon | 50% |
| Infantry missile | 50% |
| Flame | 50% |
| Gatling | 10% |
| Poison | 1% |
| Surrender | 0% |
| Radiation | 0% |
| Microwave | 0% |
| Sniper | 0% |
| Melee | 0% |
| Laser | 0% |
| Hazard cleanup | 0% |
| Kill pilot | 0% |
| Land mine | 0% |
| Missile subdual | 0% |
| Vehicle subdual | 0% |
| Every other type | 100% |
Requires
Built by
Researches here
Upgrades that change it
Abilities
-
Suicide
Detonate
Veterancy
A kill of it pays 100 experience.



