Vehicle
Marauder Tank
Can upgrade weapon with scavenged parts from enemy kills Strong vs. buildings, light vehicles Weak vs. rocket soldiers, aircraft
- Fires at Ground.
- Immune to Microwave, Sniper, Melee, Laser, Hazard cleanup, Surrender, Missile subdual, Building subdual.
- Takes reduced damage from Crush (50%), Radiation (50%), Small arms (25%), Comanche cannon (25%), Flame (25%), Poison (25%), Gatling (10%).
Each bar ranks it among the 119 vehicles of all 13 armies. A full bar means none of them has more.
- Build time
- 10 s
- Speed
- 40
- Vision
- 125
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| RED Marauder Tank Gun REDMarauderTankGun | Primary | 60 | Armor piercing | 5 | 170 | 2 s | — | 30 | Ground | — |
| RED Marauder Tank Gun Upgrade One REDMarauderTankGunUpgradeOne | Primary | 60 | Armor piercing | 5 | 170 | 1.5 s | — | 40 | Ground | Salvage 1 |
| RED Marauder Tank Gun Upgrade Two REDMarauderTankGunUpgradeTwo | Primary | 60 | Armor piercing | 5 | 170 | 0.77 s | 2, reload 0.1 s | 138.5 | Ground | Salvage 2 |
Armor Tank Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken |
|---|---|
| Particle beam | 100% |
| Kill pilot | 100% |
| Vehicle subdual | 100% |
| Crush | 50% |
| Radiation | 50% |
| Small arms | 25% |
| Comanche cannon | 25% |
| Flame | 25% |
| Poison | 25% |
| Gatling | 10% |
| Microwave | 0% |
| Sniper | 0% |
| Melee | 0% |
| Laser | 0% |
| Hazard cleanup | 0% |
| Surrender | 0% |
| Missile subdual | 0% |
| Building subdual | 0% |
| Every other type | 100% |
Abilities
-
Suicide
Detonate
Veterancy
A kill of it pays 100 experience.
| Veterancy | Experience to reach it | Pays its killer |
|---|---|---|
| Regular | 0 | 100 |
| Veteran | 200 | 100 |
| Elite | 300 | 200 |
| Heroic | 600 | 300 |



