Vehicle
Inferno Cannon
Creates a fire-storm in large groups Strong vs. base defenses, infantry Weak vs. tanks, aircraft
- Fires at Ground.
- Immune to Microwave, Sniper, Melee, Laser, Hazard cleanup, Surrender, Missile subdual, Building subdual.
- Takes reduced damage from Crush (50%), Radiation (50%), Small arms (25%), Comanche cannon (25%), Flame (25%), Poison (25%), Gatling (10%).
Each bar ranks it among the 119 vehicles of all 13 armies. A full bar means none of them has more.
- Build time
- 15 s
- Speed
- 30
- Vision
- 180
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| Inferno Cannon Gun InfernoCannonGun | Primary | 30 | Explosion | 15 | 50–300 | 4 s | — | 7.5 | Ground | Until Black Napalm |
| Inferno Cannon Gun Upgraded InfernoCannonGunUpgraded | Primary | 30 | Explosion | 15 | 50–300 | 4 s | — | 7.5 | Ground | With Black Napalm |
Armor Tank Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken |
|---|---|
| Particle beam | 100% |
| Kill pilot | 100% |
| Vehicle subdual | 100% |
| Crush | 50% |
| Radiation | 50% |
| Small arms | 25% |
| Comanche cannon | 25% |
| Flame | 25% |
| Poison | 25% |
| Gatling | 10% |
| Microwave | 0% |
| Sniper | 0% |
| Melee | 0% |
| Laser | 0% |
| Hazard cleanup | 0% |
| Surrender | 0% |
| Missile subdual | 0% |
| Building subdual | 0% |
| Every other type | 100% |
Veterancy
A kill of it pays 50 experience.
| Veterancy | Experience to reach it | Pays its killer |
|---|---|---|
| Regular | 0 | 50 |
| Veteran | 100 | 50 |
| Elite | 200 | 100 |
| Heroic | 400 | 150 |



