Vehicle
Gattling Tank
Strong vs. infantry, aircraft Weak vs. tanks
- Fires at Ground, Air.
- Immune to Microwave, Sniper, Melee, Laser, Hazard cleanup, Surrender, Missile subdual, Building subdual.
- Takes reduced damage from Crush (50%), Small arms (50%), Gatling (50%), Comanche cannon (50%), Infantry missile (50%), Poison (50%), Jet missiles (30%), Stealth jet missiles (30%).
Each bar ranks it among the 119 vehicles of all 13 armies. A full bar means none of them has more.
- Build time
- 10 s
- Speed
- 40
- Vision
- 150
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| Gattling Tank Gun GattlingTankGun | Primary | 15 | Gatling | 0 | 150 | 0.4 s | — | 37.5 112.5 spun up | Ground | — |
| Gattling Tank Gun Air GattlingTankGunAir | Secondary | 12 | Small arms | 0 | 350 | 0.4 s | — | 30 90 spun up | Air | — |
Armor Anti Air Vehicle
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken |
|---|---|
| Kill pilot | 100% |
| Vehicle subdual | 100% |
| Crush | 50% |
| Small arms | 50% |
| Gatling | 50% |
| Comanche cannon | 50% |
| Infantry missile | 50% |
| Poison | 50% |
| Jet missiles | 30% |
| Stealth jet missiles | 30% |
| Microwave | 0% |
| Sniper | 0% |
| Melee | 0% |
| Laser | 0% |
| Hazard cleanup | 0% |
| Surrender | 0% |
| Missile subdual | 0% |
| Building subdual | 0% |
| Every other type | 100% |
Veterancy
A kill of it pays 50 experience.
| Veterancy | Experience to reach it | Pays its killer |
|---|---|---|
| Regular | 0 | 50 |
| Veteran | 80 | 50 |
| Elite | 200 | 100 |
| Heroic | 300 | 150 |


