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Infantry

Mini-Gunner

Strong vs. infantry, air Weak vs. tanks

  • Fires at Ground, Air.
  • Immune to Hazard cleanup, Kill pilot, Missile subdual, Vehicle subdual, Building subdual.
  • Takes reduced damage from Poison (60%), Radiation (60%), Microwave (60%), Laser (50%), Infantry missile (10%).
  • Takes extra damage from Crush (200%), Sniper (200%), Flame (150%), Particle beam (150%).

Each bar ranks it among the 65 infantry of all 13 armies. A full bar means none of them has more.

Build time
10 s
Speed
25
Vision
100

Weapons

Weapon Slot Damage Damage type Radius Range Between shots Clip DPS Hits When
Mini Gunner Gun Infa_MiniGunnerGun Primary 10 Gatling 0 125 0.5 s — 20 60 spun up Ground —
Mini Gunner Gun Air Infa_MiniGunnerGunAir Secondary 10 Small arms 0 350 0.5 s — 20 60 spun up Air —

Armor Human Armor

Damage it takes from each type, against 100% for a hit that ignores armor.

Damage type Damage taken After an upgrade
Crush 200% 200%
Sniper 200% 200%
Flame 150% 25%
Particle beam 150% 150%
Armor piercing 100% 100%
Surrender 100% 100%
Poison 60% 0%
Radiation 60% 0%
Microwave 60% 0%
Laser 50% 25%
Infantry missile 10% 100%
Hazard cleanup 0% 0%
Kill pilot 0% 0%
Missile subdual 0% 0%
Vehicle subdual 0% 0%
Building subdual 0% 0%
Every other type 100% 100%

Requires

Built by

Upgrades that change it

Abilities

  • Capture Building

    Reload 15 s

    Capture targeted enemy building

Veterancy

A kill of it pays 5 experience.

Veterancy Experience to reach it Pays its killer
Regular 0 5
Veteran 20 5
Elite 40 10
Heroic 80 20
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