Infantry
Mini-Gunner
Strong vs. infantry, air Weak vs. tanks
- Fires at Ground, Air.
- Immune to Hazard cleanup, Kill pilot, Missile subdual, Vehicle subdual, Building subdual.
- Takes reduced damage from Poison (60%), Radiation (60%), Microwave (60%), Laser (50%), Infantry missile (10%).
- Takes extra damage from Crush (200%), Sniper (200%), Flame (150%), Particle beam (150%).
Each bar ranks it among the 65 infantry of all 13 armies. A full bar means none of them has more.
- Build time
- 10 s
- Speed
- 25
- Vision
- 100
Weapons
| Weapon | Slot | Damage | Damage type | Radius | Range | Between shots | Clip | DPS | Hits | When |
|---|---|---|---|---|---|---|---|---|---|---|
| Mini Gunner Gun Infa_MiniGunnerGun | Primary | 10 | Gatling | 0 | 125 | 0.5 s | — | 20 60 spun up | Ground | — |
| Mini Gunner Gun Air Infa_MiniGunnerGunAir | Secondary | 10 | Small arms | 0 | 350 | 0.5 s | — | 20 60 spun up | Air | — |
Armor Human Armor
Damage it takes from each type, against 100% for a hit that ignores armor.
| Damage type | Damage taken | After an upgrade |
|---|---|---|
| Crush | 200% | 200% |
| Sniper | 200% | 200% |
| Flame | 150% | 25% |
| Particle beam | 150% | 150% |
| Armor piercing | 100% | 100% |
| Surrender | 100% | 100% |
| Poison | 60% | 0% |
| Radiation | 60% | 0% |
| Microwave | 60% | 0% |
| Laser | 50% | 25% |
| Infantry missile | 10% | 100% |
| Hazard cleanup | 0% | 0% |
| Kill pilot | 0% | 0% |
| Missile subdual | 0% | 0% |
| Vehicle subdual | 0% | 0% |
| Building subdual | 0% | 0% |
| Every other type | 100% | 100% |
Abilities
-
Capture Building
Capture targeted enemy building
Veterancy
A kill of it pays 5 experience.
| Veterancy | Experience to reach it | Pays its killer |
|---|---|---|
| Regular | 0 | 5 |
| Veteran | 20 | 5 |
| Elite | 40 | 10 |
| Heroic | 80 | 20 |



